![]() Oh but the only coffee place around tastes yucky, oh no! I just don't feel the setting that the game claims to have in theme and writing. Rania's "tiny apartment" she's complaining about and can apparently barely afford being new to the city with debt is actually a rather large nice apartment. The "scary" corpsec is kind of incompetent and unimposing and doesn't really do anything. The "criminal gang" literally build playgrounds or something. There's no real hardship, there's no grittiness, the characters and story just feel so basic and sanitized. The game doesn't land the actual feeling of "cyberpunk" as you play through it and talk to people. The delivery driver concept is great for a cyberpunk world and for setting up stories. Good cyberpunk atmosphere visually and musically (but not in story, characters, or dialog). But I wouldn't recommend buying this game at full price. With further updates coming for Xbox consoles, too, there really is no better time to experience the story of Rania, and her one night delivering for Cloudpunk.If you really enjoy the cyberpunk genre then this *could* be an enjoyable experience, and there are good moments. ![]() Now that the technical side performs as it should, this is most definitely closer to the developer’s original vision. It’s a neat idea but, without a viewpoint adjustment or any thought given to enhancing the radar, it hasn’t worked that well. ![]() You’d then have to spend precious money repairing it, just for trying to play the game from an in-cockpit POV. Added to this, the highways were very busy, and with no local radar showing where other vehicles were, it was far too easy to damage the HOVA because you didn’t see them. The games cockpit view was also a little disappointing, as although it really added to the atmospherics of the game by putting you in the seat of Rania, who can now hear the patter of rainfall on the roof of her HOVA, the view out of the cockpit was limited and the range of the radar too small. This gave the game a little bit too much of a soft-lighting feel, but where it excelled was in the spotlights of searching police cars or other vehicles looking around in the dark. The only new feature that didn’t quite hit the mark for improvements was the softer volumetric lighting. ![]() The extra detail in the game’s visuals, especially in the reflections of puddles, and even the ability to see each raindrop splash on the ground and leave ring marks, was excellent. Although the game isn’t the most technically advanced with blocky buildings, environments and characters, it was still noticeable how things had improved with a sharper resolution. The 4K 60 fps visuals accentuated the game engine’s performance, with no pop-in or jagged movements, and the improved draw distance enhanced the smoother sharper visuals even more. However, shutting the game down and restarting placed me back a few moments before the same conversation, and I managed to carry on with no issues. The only technical issue I experienced was that halfway through a conversation the game froze, and it wouldn’t let me finish the conversation or back out. The constant drizzle of the ever-falling rain didn’t interfere with the visuals anymore and served as a constant reminder that the game engine could now cope. This really hindered the original version, but playing the game from start to finish on the PS5, I never once had any performance issues. ![]() The first and most critical aspect that has been improved upon is the previously appalling frame rate. ![]()
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